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Octane render forum
Octane render forum







octane render forum
  1. #OCTANE RENDER FORUM SKIN#
  2. #OCTANE RENDER FORUM FULL#
  3. #OCTANE RENDER FORUM FREE#

#OCTANE RENDER FORUM FULL#

iClone did it in 1.5 seconds at 4k full quality. Cheers, Stuckon3d PS: example: render a similar image in octane, and tell me how long it took. You can do amazing things in iclone 7, certainly pushing photoreal or stylized photoreal. Bottom line, it depends on the project you have in mind.

#OCTANE RENDER FORUM SKIN#

2) What is your goal? true photorealism or stylized look? 3) when it comes to skin iclone is missing subsurface, there are trick you can use to simulate this but you really need to customize it to the lighting conditions in the scene, while octane will do this automatically. Obviously speed goes to iclone, while render accuracy goes to octane. I hope this information helps you as I struggled too finding a sweet spot rendering with the engine.I believe that to make it a fair fight you need several things: 1) Learn both packages well first. two parameters that can alleviate this are the specular depth and Gi clamp.Ĭoherent ratio will help to reduce a little the render time but in the first samples it looks weird and if you have little samples for your render it will save this weirdness.Īlso the image size of your render affects the render times, if you try to render a smaller version just to test parameters you'll see that the image will render a lot faster.Īdaptive sampling will help you to focus the engine on areas of high noise and leaving alone the areas that the threshold considers clean(not your eyes, you can have a little noise)Īnother advice is not to use c4d native materials as these are not optimized for use with octane use instead octane materials and try to find alternatives to recreate the c4d shaders.Īnd Finally try to switch from pathtracing kernel to direct lightning, just to try.Īlways try your test renders in small resolutions as you can iterate between parameters faster and don't have to wait to a full render to complete, save them even as jpgs, that way you can view past renders and more recent ones and compare them. Now in the octane bench page you can search for your video card model (in this case a gtx960) its bench score is 52, for reference a 980ti has a 130 of score, this means my project in your machine will take between 4 and 6 minutes per frame as it is a slower card (this not taking into account other components as hdd speed for file reading/saving, cpu model for scene preparation time, system ram etc).Īnother thing to take into account is when you use opacity and/or specular octane materials the render time goes to the roof as the calculations are a lot more to take for the engine.

octane render forum

Recently I created an animated graphic package for a client, he offered render the project himself, he bought a 1080ti, I have a 980ti in my machine My render time per frame was 2 minutes his was 30 seconds. (Think of this as a priority ratio instead of actual samples.) If you want more, push up the built in sampling rate in your octane lights, high for the important ones, lower for the less important ones. THIS IS EVEN MORE IMPORTANT for reducing rendering times.

  • Adaptive sampling TURN ON - standard settings is fine for now.
  • Max Tile Samples - max this one aswell if you have a card with a bit of VRAM.
  • octane render forum

    Parrallel samples - max this out to 16 (makes octane render more pixels at the same time).Path term power - you can try increasing this and see if it has an impact, don't go over 0.9.GI clamp, this is the most important thing for reducing render times - set this as low as you can go without seeing big changes in your render, around 1 is usually good for me.Caustic Blur, max this to 1 (unless you are actively going for caustic rays / looks, almost always just bump this too 1).Turn your Spec depth down until you start to see black spots, then turn it up a bit until it disappears.

    #OCTANE RENDER FORUM FREE#

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    octane render forum

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    Octane render forum